HyperSkill User's Guide
  • Overview
    • System Requirements
    • Create a HyperSkill Account
    • Quick Start Guide
  • Virtual Entities (VX)
    • Public Virtual Entities
    • Import Virtual Object (VO) from HyperSkill Desktop
    • Edit Virtual Objects
    • VX Publisher
      • Import Model as Virtual Object (VO)
      • Import Model as Virtual Person (VP)
      • Import Model as Virtual Space (VS)
      • Special Considerations
    • Export Model from SolidWorks
    • Export your Virtual Object to a QR Code (Hololens)
    • Special Virtual Objects
      • Train
      • Digital Caliper
      • Blur
      • Crossbow
      • Picture Frame
      • Drone
      • Painting
        • Setup
        • Spray Painting
        • Pen
      • Timer Display
  • Media Upload
  • Authoring a Simulation
    • Object Browser
    • Inspector
      • General
      • Description
      • Grab Mechanics
        • Basic
        • Slider
        • Rotator
        • Dragger
        • Grabber
        • Climbable
      • Customizable
      • Player
    • Scene Layout
      • Asset Movement Tools
      • Skybox
      • Set Spawn Position
      • Show Axis
      • Assets
    • State Machine
      • Scenario Flow
        • State Machine Interface
        • State Actions
        • Attributes
          • Default Attributes
        • Transitions
          • Use
          • Snap
          • Proximity
          • Collide
          • Utterance
          • Use Release
          • Conditions
      • Rules
      • Triggers
        • Collide
        • Conversation Update
        • Grab
        • Proximity
        • Rejected Intent
        • Snap
        • Voice Intent
        • Ungrab
        • Unsnap
        • Use
        • Use Release
        • Wait
      • Conditions
        • Simulation Condition
        • Account Condition / User Attributes
      • Actions
        • How to Author the State Machine
        • Add Feedback Log
        • Add a Follow Camera
        • AI Chat
          • How to Author the Chat Box in a simulation
        • Animation Controller
        • Animation State Transition
        • Camera
        • Change Character Prompt
        • Checklist
        • Display Image
        • Display Message
        • End Timer
        • Go To Sim
        • Highlight
        • IK Solver
        • Leaderboard
        • Lighting Settings
        • Look At
        • Microphone
        • Open Link
        • Particle Controller
        • Play Animation
        • Play Audio
        • Play Video
        • Quiz
        • Reset Chat
        • Rotate
        • Run Agent
        • Set Attribute
        • Show Feedback Log
        • Spatial Audio
        • Spawner
        • Speak
        • Start Timer
        • Switch Virtual Assistant
        • Transition Effect
        • Translate
        • VCode Function
        • Wait
    • Object Groups
    • Paths
    • Wires
      • Wire Builder Interface Description
    • Simulation Settings
      • Experience Settings
        • Microphone
        • Player
        • Documents
        • Virtual Assistant
        • Conversational AI
        • Wires
        • Pin Code Multiplayer Overrides
        • Experts
      • Authoring Settings
        • Desktop
        • VR
    • SimGenie
    • Simulation Templates
    • Save States
  • Experience a Simulation
    • User Interface
    • Controls
    • Multiplayer
  • AI
    • Natural Conversations
    • Large Language Models & Data Privacy
    • AI Chat
      • How to Author AI Chat
      • SimKB
      • Edit Mode
      • Test Mode
    • Agents
      • How to Author an Agent
      • Edit Mode
      • Test Mode
    • PDF Question Answering
    • Review Mode
    • Settings
    • Conversational AI
      • Helpful Terminology for Conversational AI
        • Multi-expert dialog
        • Natural Language Understanding
        • Experts
          • List of experts developed so far
            • HM Graph Expert - Deployed
            • Key Phrase Expert - Deployed
            • Catch All Expert - Deployed
            • Azure PDF Expert - Standalone
            • Gaze Expert - Standalone
            • Knowledge Graph Expert - Standalone
  • Mixed/Augmented Reality
    • Create a Mixed Reality experience
    • Spatial Anchors
  • Publish
    • Playlist
    • LMS Integration
    • Embed Mode
  • Insights and Analytics
    • Logging Attributes
      • Detailed Event Table
      • Detailed Attributes Table
  • Web Portal
    • Simulation / Virtual Object Browser
    • Organizations
    • Settings
  • Subscriptions
  • Skillful
    • FAQ
  • Archived
    • Wires
Powered by GitBook
On this page
  1. Authoring a Simulation
  2. State Machine
  3. Scenario Flow

Attributes

PreviousState ActionsNextDefault Attributes

Last updated 1 year ago

  1. Attribute Deletion Button

Button to delete a given attribute. Will be disabled on default Values that are automatically generated for all VOs and VPs. This button will be gray and have the text “*This is a default Value” if it is not able to be deleted.

  1. Attribute Creation Button

Creates a new blank attribute.

  1. Attribute Name

The identifier of the given attribute. It does need to be assigned to an entity. The default is the entity of the space. We recommend that every Attribute on each entity have a unique identifier but this is not required by the system.

  1. Entity Name

Name of the entity the attribute can be found under. Will default to the entity of the space.

  1. Type Identifier

The type of the given attribute. This can be any of the following values: Integer, Float, Boolean, String, or SMEntity. SMEntitys are not currently fully supported and are coming in a future version.

  1. Type Value

The value of the attribute at the start of the simulation. The value will automatically be forced to conform to the type specified by the Type Identifier.