How to Author the State Machine
This page walks through opening a simulation in the HyperSkill Desktop application and laying out its state machine. A detailed explanation of controls and interface functions is described in the section State Machine Builder User Interface.
Launch “HyperSkill-Desktop.exe”.

Log in to your account and select “Simulations” from the home screen.
Select a simulation from the list and click on the pencil icon
to open it in edit mode.Click on the State Machine tab
to open the State Machine creation UI.Lay out your states and transitions as desired, using the functions outlined in the State Machine Builder User Interface.
How the state machine runs
In experience mode, the state machine starts from the entry node, which is set by the Entry Node dropdown.
Anything in the Always Running State is checked at every transition.
State machine nodes can affect any attribute, but each can have only one trigger to act as a transition. There is no limit to the number of conditions.
States execute along the path of the transitions.
To see what each state can do, see Actions.
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