IK Solver
Enables an inverse kinematic on an object.
IK Solver enables inverse kinematics on a Special Virtual Object, such as a robot arm or a dentist light. You set a target position and the object moves its joints so that it reaches that position.
IK Solver currently works on only a few VOs (about three).
Owner Type: The type of entity that owns the solver.
Virtual Person: The entity the solver applies to.
Solver: Which limb is used.
Action: Whether to track or to stop tracking.
Weight (0-1): How much the IK Solver influences placement.
Target Type: The type of target used by the solver.
Virtual Object: The object used as the target for the IK Solver. The specified limb tries to move towards the position of this object.
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