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IK Solver

Enables an inverse kinematic on an object.

IK Solver enables inverse kinematics on a Special Virtual Object, such as a robot arm or a dentist light. You set a target position and the object moves its joints so that it reaches that position.

IK Solver currently works on only a few VOs (about three).

Owner Type: The type of entity that owns the solver.

Virtual Person: The entity the solver applies to.

Solver: Which limb is used.

Action: Whether to track or to stop tracking.

Weight (0-1): How much the IK Solver influences placement.

Target Type: The type of target used by the solver.

Virtual Object: The object used as the target for the IK Solver. The specified limb tries to move towards the position of this object.

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