> For the complete documentation index, see [llms.txt](https://docs.siminsights.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.siminsights.com/hyperskill-studio-authoring/state-machine-reference/triggers/grab.md).

# Grab

Occurs when a player has grabbed an object. All grab mechanics are considered to be grabbed. A Virtual Object must have its "Grabbable" attribute on to be able to be grabbed.

* **Entity Type:** the type of the entity.
* **Entity:** the entity to be grabbed.

A grab from either controller is valid in Virtual Reality. See [Default Attributes](/hyperskill-studio-authoring/state-machine-reference/scenario-flow/attributes/default-attributes.md) for the Grabbable attribute.
