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Proximity

Proximity occurs when two entities are close to each other. The distance is checked every frame. A player can be used as an entity.

  • Entity Type A: the type of the first entity.

  • Entity A: the first entity used for proximity.

  • Entity Type B: the type of the second entity.

  • Entity B: the second entity used for proximity.

Entity A and Entity B cannot be the same object.

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