Snap
Occurs when an entity becomes snapped to another entity's hitbox.
Hitbox Type: the type of the Hitbox owner.
Hitbox Owner: the owner of the Hitbox.
Target Hitbox: the selected Hitbox that will be snapped into.
Entity Type: the type of entity that will be snapped into the Hitbox.
Entity: the snapped entity.
Position offset: the offset of the entity after being snapped.
Rotation offset: the rotation offset of the entity after being snapped.
Highlight snap zone: whether the snap zone is highlighted when the snap is valid.
See also Unsnap.
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