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Snap

Occurs when an entity becomes snapped to another entity's hitbox.

  • Hitbox Type: the type of the Hitbox owner.

  • Hitbox Owner: the owner of the Hitbox.

  • Target Hitbox: the selected Hitbox that will be snapped into.

  • Entity Type: the type of entity that will be snapped into the Hitbox.

  • Entity: the snapped entity.

  • Position offset: the offset of the entity after being snapped.

  • Rotation offset: the rotation offset of the entity after being snapped.

  • Highlight snap zone: whether the snap zone is highlighted when the snap is valid.

See also Unsnap.

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