Import Model as Virtual Person (VP)
A virtual person is a character model with a humanoid rig. It is packaged and uploaded like a virtual object, with Type set to Person.
Open Tools > VX Packager.
Under 1. Import, add the character model (.fbx) and its textures, enter an Asset Name and set Type to Person.
Click Import. The model is imported with a Humanoid rig so HyperSkill can animate it. If the result reports that no valid humanoid avatar was created, open the model's import settings, go to the Rig tab and configure the avatar.
Open the prefab and check that the character stands on the ground at position 0,0,0, at real-world size.
Under 2. Package, check that Type is Person and click Package + Upload. With Default Collider set to Auto, a capsule collider that fits the character is added when the prefab has no collider.
As with virtual objects, packaging the asset again updates the same virtual person. See Update an uploaded VO.
Last updated