> For the complete documentation index, see [llms.txt](https://docs.siminsights.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.siminsights.com/hyperskill/authoring-a-simulation/paths.md).

# Paths

#### Creating Paths

In Edit Mode, go to the *Paths* tab.

<figure><img src="/files/DhIMEouTUpwRGRE3L7x0" alt=""><figcaption></figcaption></figure>

Type the name for your new path and click the "+" icon to start editing.

<figure><img src="/files/C8qfXaxgG5icBLQoqYUt" alt=""><figcaption></figcaption></figure>

To create the path, click or drag along surfaces in the scene. Blue markers will appear at each checkpoint.

* To finalize, press ENTER or click the confirm button. To cancel, press ESC or click cancel.

<figure><img src="/files/DatEyLDQAhx1lYM09zkK" alt=""><figcaption></figcaption></figure>

Adjusting Paths

Once created, select your path from the dropdown menu to adjust its settings. A green line will indicate your path.

<figure><img src="/files/DHdMKjgcQcOhj3I0zAPj" alt=""><figcaption></figcaption></figure>

#### Moving Objects Along Paths

1. Under *Object to Move*, select the object from the dropdown and click "To Start" to place it at the start of the path.
2. Use *Preview* to see the object in motion.
3. Adjust the traversal time (in seconds) for the object to complete the path.
4. Use *Offset* to reposition the object if it clips through surfaces.

#### Moving Object at Experience Time

To control an object's movement along a path during experience time, use the Paths state action.

1. In the rules or scenario flow, add a *Paths* state action.
2. Use the *Run* action to start moving the object along the selected path or *Stop* to halt its movement.
3. Choose the specific path to manipulate from the dropdown menu.

This allows objects to dynamically start or stop moving on their paths based on in-experience conditions.

<figure><img src="/files/pt8Bym3M4p6QND73j9wG" alt=""><figcaption></figcaption></figure>
