For the complete documentation index, see llms.txt. This page is also available as Markdown.

Assets

HyperSkill's library of Virtual Objects.

In every simulation Hyperskill includes an assets library that can be found on the right side of the scene layout. Authors can click on one of these assets to place a Virtual Object into their simulation. The assets library section includes two dropdown menus; one to select the type of asset (Virtual Object or Virtual Person) and one to filter the visibility status of the objects included in the search (public objects, private objects, and shared objects).

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