Event reference
Every event recorded during a simulation, grouped by what it describes. Key attributes are the ones specific to that event. See the Attribute Reference for the fields every event carries.
Simulation lifecycle
simulation_load
Simulation began loading
simulation_load_process_completed
A step of the load process finished
simulation_started
Learner began the simulation
simLoadTime, simLoaded, errorMessage
simulation_completed
Learner reached the end
timeToComplete (seconds)
simulation_exited
Learner left the simulation
simCompleted, simLoaded
loaded_scene
Application scene loaded
sceneLoaded
logging_started
Logging began for this session
session_started
Learner opened the application
session_ended
Learner left the application
A run that has simulation_exited without simulation_completed was abandoned before the end.
Object interaction
trigger_event_Grab
Object was grabbed
grabName, grabEntityType
trigger_event_Ungrab
Grabbed object was released
ungrabName
trigger_event_Snap
Object was snapped into place
snapObject, snapHitboxName
trigger_event_Unsnap
Object was removed from a snap point
snapObject, snapHitboxName
trigger_event_Use
Object was used
useHitboxName
trigger_event_UseRelease
Object stopped being used
useReleaseTargetName, useReleaseHitBoxName
trigger_event_Collide
Two objects collided
collided1, collided2
trigger_event_Proximity
Learner reached a target location
locationName, radius
grab
Object grabbed, legacy form
target, controller
ungrab
Object released, legacy form
target
Interaction events on hardware with haptics also carry hapticFeedbackEnabled, hapticAmplitude, hapticDuration and hapticFrequency.
grab and trigger_event_Grab come from different subsystems and can both fire for the same physical action.
Attention
focused_on_object
Learner looked at a marked object
focusedObject
unfocused_on_object
Learner looked away from it
unfocusedObject
Movement and input
teleport_event
Learner teleported
end_position
key_press
Keyboard key pressed
keycode
button_clicked
Menu button clicked
buttonName
State machine
Simulation logic runs as state machines. These events describe progression through them.
state_machine_state_enter
A state was entered
state, stateId, smName, smId, attributes
state_machine_state_exit
A state was exited
state, stateId, smName, smId, attributes
state_machine_transition_event
Moved between two states
fromState, toState, transitionName, triggeredConditions
state_machine_always_running_trigger_transition
Global state machine fired on a trigger
triggerType, triggerName
state_machine_always_running_condition_transition
Global state machine fired on a condition
triggeredConditions, containerName
attributes on the enter and exit events is a snapshot of every simulation variable at that moment, which is how you reconstruct the world state at any point in a run.
triggeredConditions records the condition that was satisfied, in the form [AttributeName] [Operator] [Value], for example [ Count ] [ >= ] [ 10 ].
Speech and dialogue
user_utterance
Learner spoke or typed
utterance, utteranceId, utteranceConfidence, wasUtteranceText, nluEngine, previousHMState, currentHMState, nextHMState
gpt_chit_chat
AI character replied
response, roundTripTimeInMs, character.name, character.prompt, history, utteranceId
gpt_agent
Scoring agent evaluated the learner
agentName, agentType, agentGoal, agentSuccess, languageModel, variables, variableValues
gpt_pdf_qa
Question answered from a document
response, roundTripTimeInMs, pdfIds
trigger_event_SpeechReceived
Speech activated a trigger
triggerName, triggerType
trigger_event_ConversationEvent
Conversation activated a trigger
triggerName, triggerType
trigger_event_AgentResponded
Agent response activated a trigger
agentId
trigger_event_RejectedIntent
Utterance matched no intent
Failed Utterances
user_utterance_wpm
Speaking rate for an utterance
wpm, utterance
user_utterance_total_word_count
Running word count for the run
totalWordCount, utterance
roundTripTimeInMs is the AI response time as measured on the device, which is the accurate way to report latency.
In Spark, the learner's words appear only on user_utterance. In simulations built in the authoring tool, gpt_chit_chat also echoes them in an utterance field.
Assessment
quiz_multiple_question
Quiz question answered
question, questionChoices, selectedAnswers, isCorrect
quiz_state_action
Quiz answered inside a state machine
question, choices, answers, isCorrect
Skills and mastery
user_attribute_updated
An observed skill value changed
userAttributeName, userAttributeValue_n, userAttributeValue_previous_n
user_attribute_updated_response
A parent skill was recalculated
userAttributeName, userAttributeValue_n, userAttributeValue_previous_n
The first records what was directly observed. The second records values propagated up the skill ontology from that observation.
Feedback
feedback_recorded
Feedback was produced for the learner
logMessages, timers, duration, finishedTimes, startTime
feedback_item_added
A single feedback item was added
timeSinceSimStartedSeconds
feedback_submitted
Learner submitted feedback
comment, decision, utterance, utteranceConfidence
feedback_recorded_utterance_scoring
An utterance was scored
feedback_recorded_utterance_scoring_user_feedback
Learner rated that scoring
logMessages holds the feedback text shown to the learner, separated by |.
Video
video_started
Video began
url
video_paused
Video paused
video_ended
Video finished
video_step_through
Learner scrubbed the video
delta_time
Group and multiplayer
multiplayer-session-end
Group session ended, with network quality
pingInMs, pingVarianceInMs, disconnectCount, reconnectCount, resyncEventCount, maxPlayers, totalMessagesSent, totalMessagesReceived, totalSessionTimeInMs, roomName
Performance
sensor
Position and orientation sample
see the sensor stream
tts_service_changed
Text to speech provider changed
ttsService
Framerate is not a separate event. fps_current, fps_average, fps_highest and fps_lowest ride along on many simulation events.
Lesson and activity events
Recorded by the lesson player rather than the simulation itself.
lesson_session_started
Learner opened a lesson
lesson_session_resumed
Learner returned to an unfinished lesson
lesson_session_completed
Learner finished a lesson
lesson_session_reset
Lesson progress was reset
activity_viewed
Learner opened an activity
activity_completed
Learner finished an activity
activity_scored
An activity produced a score
activity_abandoned
Learner left an activity unfinished
quiz_response_submitted
Quiz answer submitted in a lesson
question_answered
Assessment question answered
card_viewed
Flashcard viewed
sim_run
A simulation was launched from a lesson
Diagnostics
Recorded to a separate system log rather than the event stream.
system_exception
An error occurred
experience_load_process_started
Simulation load began
experience_load_process_completed
Simulation load finished
experience_scene_loaded
Scene finished loading
simulation_json_loaded
Simulation definition loaded
simulation_spawn_vo_started
Object spawning began
simulation_spawn_vo_ended
Object spawning finished
tts_generation
Speech was synthesised
clicked
Interface element clicked
pause_menu_toggled
Pause menu opened or closed
user_login
Learner signed in
messages_sent, messages_received
Multiplayer message counts
ping_state
Network latency sample
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