For the complete documentation index, see llms.txt. This page is also available as Markdown.

Event reference

Every event recorded during a simulation, grouped by what it describes. Key attributes are the ones specific to that event. See the Attribute Reference for the fields every event carries.

Simulation lifecycle

Event
Meaning
Key attributes

simulation_load

Simulation began loading

simulation_load_process_completed

A step of the load process finished

simulation_started

Learner began the simulation

simLoadTime, simLoaded, errorMessage

simulation_completed

Learner reached the end

timeToComplete (seconds)

simulation_exited

Learner left the simulation

simCompleted, simLoaded

loaded_scene

Application scene loaded

sceneLoaded

logging_started

Logging began for this session

session_started

Learner opened the application

session_ended

Learner left the application

A run that has simulation_exited without simulation_completed was abandoned before the end.

Object interaction

Event
Meaning
Key attributes

trigger_event_Grab

Object was grabbed

grabName, grabEntityType

trigger_event_Ungrab

Grabbed object was released

ungrabName

trigger_event_Snap

Object was snapped into place

snapObject, snapHitboxName

trigger_event_Unsnap

Object was removed from a snap point

snapObject, snapHitboxName

trigger_event_Use

Object was used

useHitboxName

trigger_event_UseRelease

Object stopped being used

useReleaseTargetName, useReleaseHitBoxName

trigger_event_Collide

Two objects collided

collided1, collided2

trigger_event_Proximity

Learner reached a target location

locationName, radius

grab

Object grabbed, legacy form

target, controller

ungrab

Object released, legacy form

target

Interaction events on hardware with haptics also carry hapticFeedbackEnabled, hapticAmplitude, hapticDuration and hapticFrequency.

grab and trigger_event_Grab come from different subsystems and can both fire for the same physical action.

Attention

Event
Meaning
Key attributes

focused_on_object

Learner looked at a marked object

focusedObject

unfocused_on_object

Learner looked away from it

unfocusedObject

Movement and input

Event
Meaning
Key attributes

teleport_event

Learner teleported

end_position

key_press

Keyboard key pressed

keycode

button_clicked

Menu button clicked

buttonName

State machine

Simulation logic runs as state machines. These events describe progression through them.

Event
Meaning
Key attributes

state_machine_state_enter

A state was entered

state, stateId, smName, smId, attributes

state_machine_state_exit

A state was exited

state, stateId, smName, smId, attributes

state_machine_transition_event

Moved between two states

fromState, toState, transitionName, triggeredConditions

state_machine_always_running_trigger_transition

Global state machine fired on a trigger

triggerType, triggerName

state_machine_always_running_condition_transition

Global state machine fired on a condition

triggeredConditions, containerName

attributes on the enter and exit events is a snapshot of every simulation variable at that moment, which is how you reconstruct the world state at any point in a run.

triggeredConditions records the condition that was satisfied, in the form [AttributeName] [Operator] [Value], for example [ Count ] [ >= ] [ 10 ].

Speech and dialogue

Event
Meaning
Key attributes

user_utterance

Learner spoke or typed

utterance, utteranceId, utteranceConfidence, wasUtteranceText, nluEngine, previousHMState, currentHMState, nextHMState

gpt_chit_chat

AI character replied

response, roundTripTimeInMs, character.name, character.prompt, history, utteranceId

gpt_agent

Scoring agent evaluated the learner

agentName, agentType, agentGoal, agentSuccess, languageModel, variables, variableValues

gpt_pdf_qa

Question answered from a document

response, roundTripTimeInMs, pdfIds

trigger_event_SpeechReceived

Speech activated a trigger

triggerName, triggerType

trigger_event_ConversationEvent

Conversation activated a trigger

triggerName, triggerType

trigger_event_AgentResponded

Agent response activated a trigger

agentId

trigger_event_RejectedIntent

Utterance matched no intent

Failed Utterances

user_utterance_wpm

Speaking rate for an utterance

wpm, utterance

user_utterance_total_word_count

Running word count for the run

totalWordCount, utterance

roundTripTimeInMs is the AI response time as measured on the device, which is the accurate way to report latency.

In Spark, the learner's words appear only on user_utterance. In simulations built in the authoring tool, gpt_chit_chat also echoes them in an utterance field.

Assessment

Event
Meaning
Key attributes

quiz_multiple_question

Quiz question answered

question, questionChoices, selectedAnswers, isCorrect

quiz_state_action

Quiz answered inside a state machine

question, choices, answers, isCorrect

Skills and mastery

Event
Meaning
Key attributes

user_attribute_updated

An observed skill value changed

userAttributeName, userAttributeValue_n, userAttributeValue_previous_n

user_attribute_updated_response

A parent skill was recalculated

userAttributeName, userAttributeValue_n, userAttributeValue_previous_n

The first records what was directly observed. The second records values propagated up the skill ontology from that observation.

Feedback

Event
Meaning
Key attributes

feedback_recorded

Feedback was produced for the learner

logMessages, timers, duration, finishedTimes, startTime

feedback_item_added

A single feedback item was added

timeSinceSimStartedSeconds

feedback_submitted

Learner submitted feedback

comment, decision, utterance, utteranceConfidence

feedback_recorded_utterance_scoring

An utterance was scored

feedback_recorded_utterance_scoring_user_feedback

Learner rated that scoring

logMessages holds the feedback text shown to the learner, separated by |.

Video

Event
Meaning
Key attributes

video_started

Video began

url

video_paused

Video paused

video_ended

Video finished

video_step_through

Learner scrubbed the video

delta_time

Group and multiplayer

Event
Meaning
Key attributes

multiplayer-session-end

Group session ended, with network quality

pingInMs, pingVarianceInMs, disconnectCount, reconnectCount, resyncEventCount, maxPlayers, totalMessagesSent, totalMessagesReceived, totalSessionTimeInMs, roomName

Performance

Event
Meaning
Key attributes

sensor

Position and orientation sample

see the sensor stream

tts_service_changed

Text to speech provider changed

ttsService

Framerate is not a separate event. fps_current, fps_average, fps_highest and fps_lowest ride along on many simulation events.

Lesson and activity events

Recorded by the lesson player rather than the simulation itself.

Event
Meaning

lesson_session_started

Learner opened a lesson

lesson_session_resumed

Learner returned to an unfinished lesson

lesson_session_completed

Learner finished a lesson

lesson_session_reset

Lesson progress was reset

activity_viewed

Learner opened an activity

activity_completed

Learner finished an activity

activity_scored

An activity produced a score

activity_abandoned

Learner left an activity unfinished

quiz_response_submitted

Quiz answer submitted in a lesson

question_answered

Assessment question answered

card_viewed

Flashcard viewed

sim_run

A simulation was launched from a lesson

Diagnostics

Recorded to a separate system log rather than the event stream.

Event
Meaning

system_exception

An error occurred

experience_load_process_started

Simulation load began

experience_load_process_completed

Simulation load finished

experience_scene_loaded

Scene finished loading

simulation_json_loaded

Simulation definition loaded

simulation_spawn_vo_started

Object spawning began

simulation_spawn_vo_ended

Object spawning finished

tts_generation

Speech was synthesised

clicked

Interface element clicked

pause_menu_toggled

Pause menu opened or closed

user_login

Learner signed in

messages_sent, messages_received

Multiplayer message counts

ping_state

Network latency sample

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