HyperSkill User's Guide
  • Overview
    • System Requirements
    • Create a HyperSkill Account
    • Quick Start Guide
  • Virtual Entities (VX)
    • Public Virtual Entities
    • Import Virtual Object (VO) from HyperSkill Desktop
    • Edit Virtual Objects
    • VX Publisher
      • Import Model as Virtual Object (VO)
      • Import Model as Virtual Person (VP)
      • Import Model as Virtual Space (VS)
      • Special Considerations
    • Export Model from SolidWorks
    • Export your Virtual Object to a QR Code (Hololens)
    • Special Virtual Objects
      • Train
      • Digital Caliper
      • Blur
      • Crossbow
      • Picture Frame
      • Drone
      • Painting
        • Setup
        • Spray Painting
        • Pen
      • Timer Display
  • Media Upload
  • Authoring a Simulation
    • Object Browser
    • Inspector
      • General
      • Description
      • Grab Mechanics
        • Basic
        • Slider
        • Rotator
        • Dragger
        • Grabber
        • Climbable
      • Customizable
      • Player
    • Scene Layout
      • Asset Movement Tools
      • Skybox
      • Set Spawn Position
      • Show Axis
      • Assets
    • State Machine
      • Scenario Flow
        • State Machine Interface
        • State Actions
        • Attributes
          • Default Attributes
        • Transitions
          • Use
          • Snap
          • Proximity
          • Collide
          • Utterance
          • Use Release
          • Conditions
      • Rules
      • Triggers
        • Collide
        • Conversation Update
        • Grab
        • Proximity
        • Rejected Intent
        • Snap
        • Voice Intent
        • Ungrab
        • Unsnap
        • Use
        • Use Release
        • Wait
      • Conditions
        • Simulation Condition
        • Account Condition / User Attributes
      • Actions
        • How to Author the State Machine
        • Add Feedback Log
        • Add a Follow Camera
        • AI Chat
          • How to Author the Chat Box in a simulation
        • Animation Controller
        • Animation State Transition
        • Camera
        • Change Character Prompt
        • Checklist
        • Display Image
        • Display Message
        • End Timer
        • Go To Sim
        • Highlight
        • IK Solver
        • Leaderboard
        • Lighting Settings
        • Look At
        • Microphone
        • Open Link
        • Particle Controller
        • Play Animation
        • Play Audio
        • Play Video
        • Quiz
        • Reset Chat
        • Rotate
        • Run Agent
        • Set Attribute
        • Show Feedback Log
        • Spatial Audio
        • Spawner
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        • Start Timer
        • Switch Virtual Assistant
        • Transition Effect
        • Translate
        • VCode Function
        • Wait
    • Object Groups
    • Paths
    • Wires
      • Wire Builder Interface Description
    • Simulation Settings
      • Experience Settings
        • Microphone
        • Player
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        • Virtual Assistant
        • Conversational AI
        • Wires
        • Pin Code Multiplayer Overrides
        • Experts
      • Authoring Settings
        • Desktop
        • VR
    • SimGenie
    • Simulation Templates
    • Save States
  • Experience a Simulation
    • User Interface
    • Controls
    • Multiplayer
  • AI
    • Natural Conversations
    • Large Language Models & Data Privacy
    • AI Chat
      • How to Author AI Chat
      • SimKB
      • Edit Mode
      • Test Mode
    • Agents
      • How to Author an Agent
      • Edit Mode
      • Test Mode
    • PDF Question Answering
    • Review Mode
    • Settings
    • Conversational AI
      • Helpful Terminology for Conversational AI
        • Multi-expert dialog
        • Natural Language Understanding
        • Experts
          • List of experts developed so far
            • HM Graph Expert - Deployed
            • Key Phrase Expert - Deployed
            • Catch All Expert - Deployed
            • Azure PDF Expert - Standalone
            • Gaze Expert - Standalone
            • Knowledge Graph Expert - Standalone
  • Mixed/Augmented Reality
    • Create a Mixed Reality experience
    • Spatial Anchors
  • Publish
    • Playlist
    • LMS Integration
    • Embed Mode
  • Insights and Analytics
    • Logging Attributes
      • Detailed Event Table
      • Detailed Attributes Table
  • Web Portal
    • Simulation / Virtual Object Browser
    • Organizations
    • Settings
  • Subscriptions
  • Skillful
    • FAQ
  • Archived
    • Wires
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On this page
  • Desktop / Web (Mouse and Keyboard) Controls
  • Meta Quest (VR) Controls
  • Magic Leap (AR) Controls
  1. Experience a Simulation

Controls

PreviousUser InterfaceNextMultiplayer

Last updated 1 year ago

Desktop / Web (Mouse and Keyboard) Controls

Below are the desktop or web controls on mouse and keyboard.

Control
Description

W

Move forward

A

Move left

S

Move backwards

D

Move right

E

Grab item / unsnap object

X

Drop/release item

Left click

Interact / Use.

For snap zones, point the cursor at a snap zone to snap a held item into it

Right click

Rotate view

Jump

Space

C

Crouch

Esc

Pause

Tab

Toggle microphone

V

Toggle fly mode (if enabled)

F3

Toggle FPS

Left Ctrl + F3

Toggle All UI Visibility

Meta Quest (VR) Controls

Below are controls for the Meta Quest.

Control
Description

1. Teleport Button

Press the control stick down to teleport, the laser coming out of the controller will turn into a bezier line. On release the user will move to the end of the bezier pointer location.

2. Menu Button

Open the main menu with this button. The ability to change your height and other features are accessible here.

3. Selection Button

Used to make UI selections and confirmations. The laser coming out of the controller is what you are using to indicate your selection.

4. Grip Button

Press and hold to pick up objects in the scene.

5. Oculus Button

Press this button to open the Oculus menu. This is not used by HyperSkill.

6. Trigger Button

This button is used to interact / use objects in the scene. Point at objects with the laser coming out of the controller to use objects or place your controller within the immediate proximity of the object you intend to use.

Magic Leap (AR) Controls

Below are the controls for the Magic Leap.

Control
Description

Bumper button

Click the bumper to reset the virtual object model and the steps panel

Trigger

Point the selection laser at a target (e.g. a button), and pull the trigger to use it

Touchpad

Use the touchpad in conjunction with the trigger when manipulating objects to tool-specific actions