The attributes shared amongst all Virtual Objects. Used for manipulating the Virtual Object.
Position: The starting position of the Virtual Object.
Rotation: The starting rotation of the Virtual Object.
Scale: The starting scale of the Virtual Object.
Mass: The mass of the Virtual Object.
Is Visible: Whether the Virtual Object is visible or not.
Is Static: Whether the Virtual Object has physics applied to it.
Is Snapped To: Designates if this Virtual Object is snapped to another Virtual Object's Hitbox.
Snapped Position Offset: The local position offset of the object when snapped.
Snapped Rotation Offset: The local rotation offset of the object when snapped.
Move to Hitbox: Previews the snap position and rotation of the snapped object.