Paths
The "Paths" feature can be used to create predetermined paths for objects to traverse. Special objects, such as the train, can allow the player to enter and then begin traversing the pat
Last updated
The "Paths" feature can be used to create predetermined paths for objects to traverse. Special objects, such as the train, can allow the player to enter and then begin traversing the pat
Last updated
The Paths feature allows authors to set up predefined paths for objects to follow in the scene. Special objects, like the train, can even carry the player along these paths.
In Edit Mode, go to the Paths tab.
Type the name for your new path and click the "+" icon to start editing.
To create the path, click or drag along surfaces in the scene. Blue markers will appear at each checkpoint.
To finalize, press ENTER or click the confirm button. To cancel, press ESC or click cancel.
Adjusting Paths
Once created, select your path from the dropdown menu to adjust its settings. A green line will indicate your path.
Under Object to Move, select the object from the dropdown and click "To Start" to place it at the start of the path.
Use Preview to see the object in motion.
Adjust the traversal time (in seconds) for the object to complete the path.
Use Offset to reposition the object if it clips through surfaces.
To control an object's movement along a path during experience time, use the Paths state action.
In the rules or scenario flow, add a Paths state action.
Use the Run action to start moving the object along the selected path or Stop to halt its movement.
Choose the specific path to manipulate from the dropdown menu.
This allows objects to dynamically start or stop moving on their paths based on in-experience conditions.