# Paths

The *Paths* feature allows authors to set up predefined paths for objects to follow in the scene. Special objects, like the train, can even carry the player along these paths.

#### Creating Paths

In Edit Mode, go to the *Paths* tab.

<figure><img src="/files/DhIMEouTUpwRGRE3L7x0" alt=""><figcaption></figcaption></figure>

Type the name for your new path and click the "+" icon to start editing.

<figure><img src="/files/C8qfXaxgG5icBLQoqYUt" alt=""><figcaption></figcaption></figure>

To create the path, click or drag along surfaces in the scene. Blue markers will appear at each checkpoint.

* To finalize, press ENTER or click the confirm button. To cancel, press ESC or click cancel.

<figure><img src="/files/DatEyLDQAhx1lYM09zkK" alt=""><figcaption></figcaption></figure>

Adjusting Paths

Once created, select your path from the dropdown menu to adjust its settings. A green line will indicate your path.

<figure><img src="/files/DHdMKjgcQcOhj3I0zAPj" alt=""><figcaption></figcaption></figure>

#### Moving Objects Along Paths

1. Under *Object to Move*, select the object from the dropdown and click "To Start" to place it at the start of the path.
2. Use *Preview* to see the object in motion.
3. Adjust the traversal time (in seconds) for the object to complete the path.
4. Use *Offset* to reposition the object if it clips through surfaces.

#### Moving Object at Experience Time

To control an object's movement along a path during experience time, use the Paths state action.

1. In the rules or scenario flow, add a *Paths* state action.
2. Use the *Run* action to start moving the object along the selected path or *Stop* to halt its movement.
3. Choose the specific path to manipulate from the dropdown menu.

This allows objects to dynamically start or stop moving on their paths based on in-experience conditions.

<figure><img src="/files/pt8Bym3M4p6QND73j9wG" alt=""><figcaption></figcaption></figure>


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