# Snap

Snap Triggers are used to force an object to be set to a known location, orientation, and rotation. The three properties of a Snap Trigger are the Owner, which is what needs the Hitbox and what the Entity object will attach to, a Hitbox which must be present on the Owner object, and an Entity. After a Snap Trigger is performed the Entity will follow the owner’s movement if any is applied. If the Entity is Grabbed it will remove the snap relationship between the Owner and the Entity.

<figure><img src="/files/K7o0dIwMt7UwW2zTlEzO" alt=""><figcaption></figcaption></figure>


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