# Transitions

Transitions are used by the State Machine to create a simulation and control what is available to the End User at the time of the experience. These transitions are visualized by the arrows drawn between all the states. States can only be reached by these connected transitions with the exception of the Entry State which is the state that the simulation will begin in. Each Transition can have one Trigger and as many Conditions as you desire.

<figure><img src="/files/LT3rx9Z3JbTDmXdbYH7A" alt=""><figcaption></figcaption></figure>

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