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  1. Authoring a Simulation
  2. State Machine
  3. Scenario Flow
  4. Transitions

Conditions

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Last updated 1 year ago

Conditions utilize the created Attributes of the objects in your simulation to check and see if they match your desired outcome before allowing an action to occur. Conditions are able to be structured like if/and/or statements in programming to create a variety of complex situations being checked before allowing the Transition or State Action to take place. To utilize Conditions first select an Entity from the drop-down list. This will be populated with every VO or VP in the space. Then, select an Attribute from the dropdown list. This will be populated with every Attribute on the selected Entity. Then, select the appropriate Operator for your desired condition and then set the Value for comparison. When the specified attribute’s value fulfills the condition it will allow the state transition to occur if all other parameters are met. You are able to have as many Conditions as you desire in any state so do be careful to not make impossible or contradictory Conditions that would prevent your simulation from being traversable.