HyperSkill User's Guide
  • Overview
    • System Requirements
    • Create a HyperSkill Account
    • Quick Start Guide
  • Virtual Entities (VX)
    • Public Virtual Entities
    • Import Virtual Object (VO) from HyperSkill Desktop
    • Edit Virtual Objects
    • VX Publisher
      • Import Model as Virtual Object (VO)
      • Import Model as Virtual Person (VP)
      • Import Model as Virtual Space (VS)
      • Special Considerations
    • Export Model from SolidWorks
    • Export your Virtual Object to a QR Code (Hololens)
    • Special Virtual Objects
      • Train
      • Digital Caliper
      • Blur
      • Crossbow
      • Picture Frame
      • Drone
      • Painting
        • Setup
        • Spray Painting
        • Pen
      • Timer Display
  • Media Upload
  • Authoring a Simulation
    • Object Browser
    • Inspector
      • General
      • Description
      • Grab Mechanics
        • Basic
        • Slider
        • Rotator
        • Dragger
        • Grabber
        • Climbable
      • Customizable
      • Player
    • Scene Layout
      • Asset Movement Tools
      • Skybox
      • Set Spawn Position
      • Show Axis
      • Assets
    • State Machine
      • Scenario Flow
        • State Machine Interface
        • State Actions
        • Attributes
          • Default Attributes
        • Transitions
          • Use
          • Snap
          • Proximity
          • Collide
          • Utterance
          • Use Release
          • Conditions
      • Rules
      • Triggers
        • Collide
        • Conversation Update
        • Grab
        • Proximity
        • Rejected Intent
        • Snap
        • Voice Intent
        • Ungrab
        • Unsnap
        • Use
        • Use Release
        • Wait
      • Conditions
        • Simulation Condition
        • Account Condition / User Attributes
      • Actions
        • How to Author the State Machine
        • Add Feedback Log
        • Add a Follow Camera
        • AI Chat
          • How to Author the Chat Box in a simulation
        • Animation Controller
        • Animation State Transition
        • Camera
        • Change Character Prompt
        • Checklist
        • Display Image
        • Display Message
        • End Timer
        • Go To Sim
        • Highlight
        • IK Solver
        • Leaderboard
        • Lighting Settings
        • Look At
        • Microphone
        • Open Link
        • Particle Controller
        • Play Animation
        • Play Audio
        • Play Video
        • Quiz
        • Reset Chat
        • Rotate
        • Run Agent
        • Set Attribute
        • Show Feedback Log
        • Spatial Audio
        • Spawner
        • Speak
        • Start Timer
        • Switch Virtual Assistant
        • Transition Effect
        • Translate
        • VCode Function
        • Wait
    • Object Groups
    • Paths
    • Wires
      • Wire Builder Interface Description
    • Simulation Settings
      • Experience Settings
        • Microphone
        • Player
        • Documents
        • Virtual Assistant
        • Conversational AI
        • Wires
        • Pin Code Multiplayer Overrides
        • Experts
      • Authoring Settings
        • Desktop
        • VR
    • SimGenie
    • Simulation Templates
    • Save States
  • Experience a Simulation
    • User Interface
    • Controls
    • Multiplayer
  • AI
    • Natural Conversations
    • Large Language Models & Data Privacy
    • AI Chat
      • How to Author AI Chat
      • SimKB
      • Edit Mode
      • Test Mode
    • Agents
      • How to Author an Agent
      • Edit Mode
      • Test Mode
    • PDF Question Answering
    • Review Mode
    • Settings
    • Conversational AI
      • Helpful Terminology for Conversational AI
        • Multi-expert dialog
        • Natural Language Understanding
        • Experts
          • List of experts developed so far
            • HM Graph Expert - Deployed
            • Key Phrase Expert - Deployed
            • Catch All Expert - Deployed
            • Azure PDF Expert - Standalone
            • Gaze Expert - Standalone
            • Knowledge Graph Expert - Standalone
  • Mixed/Augmented Reality
    • Create a Mixed Reality experience
    • Spatial Anchors
  • Publish
    • Playlist
    • LMS Integration
    • Embed Mode
  • Insights and Analytics
    • Logging Attributes
      • Detailed Event Table
      • Detailed Attributes Table
  • Web Portal
    • Simulation / Virtual Object Browser
    • Organizations
    • Settings
  • Subscriptions
  • Skillful
    • FAQ
  • Archived
    • Wires
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  1. AI
  2. Conversational AI
  3. Helpful Terminology for Conversational AI

Experts

Experts are software implementations that can analyze user input and contextual information. Experts can communicate with other experts. When the skill/behavior implemented within an expert is activated (usually when the user input is relevant to the skill), the expert produces a response.

As mentioned above, there can be multiple experts serving each application (i.e. a simulation). Occasionally the experts can collide i.e. generate a response to the same input. These collisions are typically identified during development/testing and resolved. that are able to respond to all user input. Deployed experts have been tested with a host of experts and are known to not collide with any others. Standalone experts have only been tested in their own environments and have not been tested with others. Further testing and development is needed before allowing Standalone Experts to be deployed in full projects but we are aiming to support them in future builds.

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Last updated 1 year ago