IK Solver
Enables an inverse kinematic on an object.
Owner Type: The type of entity.
Virtual Person: The actual entity.
Solver: Which limb should be used.
Action: To track or to stop tracking.
Weight (0-1) : How much placement should be influenced by the IK Solver.
Target Type: Type of target used as the solver.
Virtual Object: The object used as the target for the IK Solver. The limb specified will try to go towards the position of this object.
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