IK Solver

Enables an inverse kinematic on an object.

Owner Type: The type of entity.

Virtual Person: The actual entity.

Solver: Which limb should be used.

Action: To track or to stop tracking.

Weight (0-1) : How much placement should be influenced by the IK Solver.

Target Type: Type of target used as the solver.

Virtual Object: The object used as the target for the IK Solver. The limb specified will try to go towards the position of this object.

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