HyperSkill User's Guide
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          • How to Author the Chat Box in a simulation
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  1. Authoring a Simulation
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  3. Actions

Animation Controller

Some of your objects uploaded to the repository may have utilized Unity's Animation Controller system. To use your uploaded controller, you would use this feature.

Entity: Which object you are selecting that has an Animation Controller on it. Will be selected from other Virtual Objects or Virtual People in your environment.

Animator: Which Animator you would like to use on that virtual object. Most objects will only have one but it may have multiple. Which animator you select will change what parameters and animations your base entity has access to.

Animation Parameters: The triggers, variables, and parameters that were set on the Animator you selected as uploaded by the creator of the Entity.

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Last updated 1 year ago